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Behind y-s2: serverless multiplayer rooms
How y-s2 uses S2 streams, checkpoints, and leases to make serverless Yjs multiplayer rooms durable and easier to debug.
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How y-s2 uses S2 streams, checkpoints, and leases to make serverless Yjs multiplayer rooms durable and easier to debug.
How S2 validates strong consistency with Porcupine linearizability checking and deterministic simulation testing.
How S2 indexes stream records by timestamp so readers can seek by time, replay event history, and handle real-world event time.
How S2 uses deterministic simulation testing for async Rust to find distributed-systems bugs before they reach production.